

Using the graphic property editor and another feature called “displacement map”, I can create lace, embossed graphic and even beadings in clo3d to add texture to my garments. Next, I learnt how to apply and edit graphic in Clo. Puckering is very useful to make topstitches looking more realistic according to the material of the fabric being used. Moreover, I learnt how to apply and customized both topstitch and ouckering details. I learnt each fabrics properties and how to utilize print layout mode. I tried each fabrics to test how realistic each fabric looks during stimulation. Clo3d offers a wide range of fabric with various weights and materials. This week I learnt about Materials & Presentation. Futhermore, I have to create more to better understand about fabric materials and how to control fabric property editor so I can get the same drapiness of a real fabric during the stimulation mood. By doing so, I gave command/instruction to clo3d that the top should be the inner garment and the dress should be the outer garment. Then, freeze the dress and change the position of the dress to “level 1” in the property editor. Apparently, I had to freeze the inner top and change the position of the top to “level 0” in the property editor. For example, because my design involve two pieces of garment that are overlapping, I did face alot of stimulation error because the two garments would get tangled with each other. I am greatful to get help from the clo3d community as they really supported and helped figuring out the problems that I encountered. I need to create more to know more because there are some errors and failed stimulation that I figured out by myself. I made this garment basically to practise and review what I learnt previously. This week I made my own virtual garment after learning all the basic tools and tricks to use clo3d.
